Sora (
skyofreality) wrote2019-02-09 09:35 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
Abilities
ABILITIES
MAGIC
FLOWMOTION
REALITY SHIFT
DREAM EATERS
A-FAC ABILITIES
A-FAC SKILLS
HINOTO-RI ABILITIES
MELODIES OF LIFE ABILITIES
MOCKMURDER ABILITIES
NON-ACTIVE DREAM EATERS
Quick Blitz: A high, leaping slash.
Sliding Dash: Closes in on a target and attack
Blizzard Edge: A high, leaping slash that causes ice to burst from the ground.
Blitz: A triple jump attack.
Spark Dive: An electric shockwave that may stun some ground enemies.
Poison Dive: A poison shockwave that may poison ground enemies.
Drain Dive: A shockwave that drains HP from ground enemies.
Thunder Dash: Shrouds user in electricity and lashes out at the enemies with a charging attack.
Sonic Blade: Rushes the enemy multiple times.
Strike Raid: Throws the Keyblade and stuns some foes.
Spark Raid: Second verse same as the first, if thrown Keyblade connects beams of light split in all directions.
Circle Raid: Rotating Keyblade around the user.
Aerial Slam: Hit an enemy into the air and slash it from above to create a shockwave that launches more foes into the air.
Ars Arcanum: A series of attacks.
Gravity Strike: A spin attack that sends some enemies floating.
Confusion Strike: A spin attack that confuses some enemies.
Tornado Strike: A spin attack that creates a funnel that lifts enemies into the air.
Prism Windmill: Spins Keyblade to hit the enemy many times.
Timestorm: Just like above but can inflict Slow or Stop.
Fire Windmill: Just like the Prism Windmill except it ignites the enemy.
Icebreaker: An icy attack that can freeze enemies, then follows up with a fire attack.
Shadowbreaker: Two spin attacks, one of darkness and one of light.
Magnet Spiral: Uses magnetic force to bring enemies close, then send them flying with a spin attack.
Salvation: A vortex of light that lifts enemies. Restores HP in the process.
Collision Magnet: Uses magnetic force to bring enemies close, then launch them towards other foes.
Slot Edge: Performs three downward strikes and cause symbols to appear, matching symbols earns prizes.
Break Time: Allows Sora to rejuvenate self.
High Jump: Jump higher than normal.
Slide Roll: Slides a short distance before executing a dodge roll.
Sonic Impact: A charging slide attack that sends enemies flying.
Double Impact: Allows Sora to perform a second charging attack.
Glide: Allows Sora to ride the wind or travel over distances in the air.
Superglide: An advanced form of Glide that allows him to move at faster speeds.
Block: Block frontal attacks.
Link Block: Blocks an attack from hitting a Dream Eater and charges Limit Guage.
Sliding Block: Knocks an attacker into the air when blocking a head-on attack.
Counter Rush: Allows Sora to unleash a series of blows after a successful block.
Payback Raid: Allows Sora to counterattack with Strike Raid after being knocked into the air.
Aerial Recovery: Rights self after being knocked into the air.
Steep Climb: After launching enemy into air, performs a spin attack and knock them even higher.
Sliding Sidwinder: Performs a spin attack after sliding.
Sliding Dash: Closes in on a target and attack
Blizzard Edge: A high, leaping slash that causes ice to burst from the ground.
Blitz: A triple jump attack.
Spark Dive: An electric shockwave that may stun some ground enemies.
Poison Dive: A poison shockwave that may poison ground enemies.
Drain Dive: A shockwave that drains HP from ground enemies.
Thunder Dash: Shrouds user in electricity and lashes out at the enemies with a charging attack.
Sonic Blade: Rushes the enemy multiple times.
Strike Raid: Throws the Keyblade and stuns some foes.
Spark Raid: Second verse same as the first, if thrown Keyblade connects beams of light split in all directions.
Circle Raid: Rotating Keyblade around the user.
Aerial Slam: Hit an enemy into the air and slash it from above to create a shockwave that launches more foes into the air.
Ars Arcanum: A series of attacks.
Gravity Strike: A spin attack that sends some enemies floating.
Confusion Strike: A spin attack that confuses some enemies.
Tornado Strike: A spin attack that creates a funnel that lifts enemies into the air.
Prism Windmill: Spins Keyblade to hit the enemy many times.
Timestorm: Just like above but can inflict Slow or Stop.
Fire Windmill: Just like the Prism Windmill except it ignites the enemy.
Icebreaker: An icy attack that can freeze enemies, then follows up with a fire attack.
Shadowbreaker: Two spin attacks, one of darkness and one of light.
Magnet Spiral: Uses magnetic force to bring enemies close, then send them flying with a spin attack.
Salvation: A vortex of light that lifts enemies. Restores HP in the process.
Collision Magnet: Uses magnetic force to bring enemies close, then launch them towards other foes.
Slot Edge: Performs three downward strikes and cause symbols to appear, matching symbols earns prizes.
Break Time: Allows Sora to rejuvenate self.
High Jump: Jump higher than normal.
Slide Roll: Slides a short distance before executing a dodge roll.
Sonic Impact: A charging slide attack that sends enemies flying.
Double Impact: Allows Sora to perform a second charging attack.
Glide: Allows Sora to ride the wind or travel over distances in the air.
Superglide: An advanced form of Glide that allows him to move at faster speeds.
Block: Block frontal attacks.
Link Block: Blocks an attack from hitting a Dream Eater and charges Limit Guage.
Sliding Block: Knocks an attacker into the air when blocking a head-on attack.
Counter Rush: Allows Sora to unleash a series of blows after a successful block.
Payback Raid: Allows Sora to counterattack with Strike Raid after being knocked into the air.
Aerial Recovery: Rights self after being knocked into the air.
Steep Climb: After launching enemy into air, performs a spin attack and knock them even higher.
Sliding Sidwinder: Performs a spin attack after sliding.
MAGIC
Fire/Fira/Firaga: Launches fireballs (of varying sizes) towards the enemy.
Firaga Burst: Creates a hovering orb of fire that shoots off small fireballs.
Blizzard/Blizzara/Blizzaga: Launches ice chunks (of varying sizes) towards the enemy.
Deep Freeze: Performs a spin attack that chills the area around the caster and freezes enemies touched.
Ice Barrage: Creates ice under an enemy and sends them flying upwards.
Thunder/Thundara/Thundaga: Strikes enemies (areas of varying sizes) with lightning.
Triple Plasma: Launches three bolts of lightning towards the enemies.
Cure/Cura/Curaga: Restores HP (in varying amounts).
Esuna: Eliminates negative status effects.
Zero Gravity/Gravira/Graviga/Graviza: Creates anti-gravity field (varying sizes) that causes enemies to drift.
Balloon/Balloonra/Balloonga: Conjures balloon(s) that burst on contact, stuns foes.
Spark/Sparkra/Sparkga: A ring(s) of revolving light crystrals that deal damage.
Tornado: Creates a whirlwind and drags foes into the vortex for damage.
Mini: Temporarily reduces enemies size, half strength and defense.
Bind: Holds an enemy in place though they can still attack.
Blackout: Blinds enemies.
Confuse: Can confuse surrounding enemies and cause them to attack each other.
Faith: Summons pillars of light that spin outwards and deal light-based damage. Also heals a little.
Megaflare: Summons a blinding fireball explosion.
Poison: Poisons surrounding enemies and causes them to take continual damage.
Sleep/Sleepra/Sleepga: Puts surrounding enemies to sleep.
Slow: Slows down movements and attacks of nearby enemies.
Stop/Stopra/Stopga: Temporarily freezes enemies in time.
Timebomb: Turns foes into time bombs and they damage others around them.
Firaga Burst: Creates a hovering orb of fire that shoots off small fireballs.
Blizzard/Blizzara/Blizzaga: Launches ice chunks (of varying sizes) towards the enemy.
Deep Freeze: Performs a spin attack that chills the area around the caster and freezes enemies touched.
Ice Barrage: Creates ice under an enemy and sends them flying upwards.
Thunder/Thundara/Thundaga: Strikes enemies (areas of varying sizes) with lightning.
Triple Plasma: Launches three bolts of lightning towards the enemies.
Cure/Cura/Curaga: Restores HP (in varying amounts).
Esuna: Eliminates negative status effects.
Zero Gravity/Gravira/Graviga/Graviza: Creates anti-gravity field (varying sizes) that causes enemies to drift.
Balloon/Balloonra/Balloonga: Conjures balloon(s) that burst on contact, stuns foes.
Spark/Sparkra/Sparkga: A ring(s) of revolving light crystrals that deal damage.
Tornado: Creates a whirlwind and drags foes into the vortex for damage.
Mini: Temporarily reduces enemies size, half strength and defense.
Bind: Holds an enemy in place though they can still attack.
Blackout: Blinds enemies.
Confuse: Can confuse surrounding enemies and cause them to attack each other.
Faith: Summons pillars of light that spin outwards and deal light-based damage. Also heals a little.
Megaflare: Summons a blinding fireball explosion.
Poison: Poisons surrounding enemies and causes them to take continual damage.
Sleep/Sleepra/Sleepga: Puts surrounding enemies to sleep.
Slow: Slows down movements and attacks of nearby enemies.
Stop/Stopra/Stopga: Temporarily freezes enemies in time.
Timebomb: Turns foes into time bombs and they damage others around them.
FLOWMOTION
Dodge Roll: Executes a forward roll that makes the user invulnerable to enemy attacks.
Air Slide: An aerial dash at ground level while running.
Super Slide: Allows the user to travel long distances.
Super Jump: Allows the user to jump higher than usual
Pole Spin: Slides towards vertical poles/columns and spins around them to knock enemies hit into the air.
Pole Swing: Slides towards horizontal poles/columns and swings around them.
Rail slide: Slides at high speeds along ropes, rails and more.
Kick Dive: From a wall kick will spin towards the enemy and generate shockwaves.
Buzz Saw: Performs a spin attack from a Pole Spin.
Blow-off: Hurls large enemies towards other enemies while spinning around it.
Wheel Rush: Performs an attack from a Pole Swing.
Sliding Dive: Warps next to an enemy to perform a slash from a Rail Slide.
Shock Dive: After a super jump performs a downward slash to generate a shockwave.
Air Slide: An aerial dash at ground level while running.
Super Slide: Allows the user to travel long distances.
Super Jump: Allows the user to jump higher than usual
Pole Spin: Slides towards vertical poles/columns and spins around them to knock enemies hit into the air.
Pole Swing: Slides towards horizontal poles/columns and swings around them.
Rail slide: Slides at high speeds along ropes, rails and more.
Kick Dive: From a wall kick will spin towards the enemy and generate shockwaves.
Buzz Saw: Performs a spin attack from a Pole Spin.
Blow-off: Hurls large enemies towards other enemies while spinning around it.
Wheel Rush: Performs an attack from a Pole Swing.
Sliding Dive: Warps next to an enemy to perform a slash from a Rail Slide.
Shock Dive: After a super jump performs a downward slash to generate a shockwave.
REALITY SHIFT
Slingshot: Target or enemy is trapped in a bubble and flung away to hit some nearby object, causing damage.
Faithline: A beam of light will appear that Sora can ride much like a Rail Slide. Riding them causes damage to nearby enemies.
Code Break: The Reality Shift for the Grid, so technically not something Sora can use at this time. Though he might be able to on the 'berries or something he if tried.
Bubble Burst: Sprays bubbles at the target, after which it is enveloped in a bubble that he can then stand on and use to collect other items. It can be moved freely after being stood on.
Wonder Comic: It drags a Dream Eater into a comic where it is then damaged before being thrown back.
Melody Catcher: Launches fireworks at enemies. Can also be used to manipulate surroundings such as creating cloud platforms and rainbow paths or changing the weather.
Nightmare's End: Used to cleave buildings that block his path, fall from the sky or are thrown at him. In combination with Riku's Mirage Split, it summons the other across dreamworlds where they each summon half of a huge Keyblade. It combines and together they perform a series of slashes.
Dreamline: Not actually a technique he can use but his Meow Wow can use it so it's very possible he can too. A rope extends from one Dream Eater to the other by tapping the symbol.
Faithline: A beam of light will appear that Sora can ride much like a Rail Slide. Riding them causes damage to nearby enemies.
Code Break: The Reality Shift for the Grid, so technically not something Sora can use at this time. Though he might be able to on the 'berries or something he if tried.
Bubble Burst: Sprays bubbles at the target, after which it is enveloped in a bubble that he can then stand on and use to collect other items. It can be moved freely after being stood on.
Wonder Comic: It drags a Dream Eater into a comic where it is then damaged before being thrown back.
Melody Catcher: Launches fireworks at enemies. Can also be used to manipulate surroundings such as creating cloud platforms and rainbow paths or changing the weather.
Nightmare's End: Used to cleave buildings that block his path, fall from the sky or are thrown at him. In combination with Riku's Mirage Split, it summons the other across dreamworlds where they each summon half of a huge Keyblade. It combines and together they perform a series of slashes.
Dreamline: Not actually a technique he can use but his Meow Wow can use it so it's very possible he can too. A rope extends from one Dream Eater to the other by tapping the symbol.
DREAM EATERS
Meow Wow: Sidekick disposition (Named Xi)
Pegaslick: Hurricane disposition (Named Ina)
Tyranto Rex: Tyrant disposition (Named Leon)
Woeflower: Meddler disposition (Named Josh)
Kooma Panda: Boxer disposition (Named Tif)
Pegaslick: Hurricane disposition (Named Ina)
Tyranto Rex: Tyrant disposition (Named Leon)
Woeflower: Meddler disposition (Named Josh)
Kooma Panda: Boxer disposition (Named Tif)
A-FAC ABILITIES
Keyblade Glider: Had been learning about Keyblade Gliders from Terra. Though Sora never managed to change his before Terra was terminated and he still continues to try.
Light: Can make glowing lights with magic. Usually uses these for practice though Sora has been trying to use them to make Corridors of Light. So far he's been unsuccessful.
Medic: Sora has learned how to tend injuries without magic. He can bandage people up, deal with poison, work on broken bones, tend a flesh-eating bacteria.
Tech: He's also learned how to use a bit of technology thanks to his genius friend Shikamaru. It's not perfect but he can make things a little more private on public networks.
Light: Can make glowing lights with magic. Usually uses these for practice though Sora has been trying to use them to make Corridors of Light. So far he's been unsuccessful.
Medic: Sora has learned how to tend injuries without magic. He can bandage people up, deal with poison, work on broken bones, tend a flesh-eating bacteria.
Tech: He's also learned how to use a bit of technology thanks to his genius friend Shikamaru. It's not perfect but he can make things a little more private on public networks.
A-FAC SKILLS
Skills: He's learned a few odd skills too like welding, organization and taking apart televisions and is working on his sewing and drawing. Sora can make a water tank to fill with ice for clean water
Talents: Fac!Allen taught him how to juggle, walk a tightrope, walk on his hands (do handstand pushups) and play poker. Luckily for everyone he doesn't know how to cheat but Sora does know how to spot a cheater.
Medical: He can use medical charts to a certain degree, and can even organize them.
Hand-to-Hand Combat: During the times when Leon was in the Facility, he often trained Sora in fighting without his weapon. He isn't an expert by any means but can at least hold his own for a short while.
Talents: Fac!Allen taught him how to juggle, walk a tightrope, walk on his hands (do handstand pushups) and play poker. Luckily for everyone he doesn't know how to cheat but Sora does know how to spot a cheater.
Medical: He can use medical charts to a certain degree, and can even organize them.
Hand-to-Hand Combat: During the times when Leon was in the Facility, he often trained Sora in fighting without his weapon. He isn't an expert by any means but can at least hold his own for a short while.
HINOTO-RI ABILITIES
Persona: Gained a Persona in this world.
[Ao] (picture)
LVL MAX (4) | THE STRENGTH
COMBAT SKILLS
► Kouha: Inflicts a small amount of Light damage on one enemy.
► Matarukaja: Increases all allies' Attack by 25%. (1 turn)
► Media: Recovers a small amount of HP to all allies.
► Cell Breaker: Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.
► Mahama: 20% chance of instant KO from the power of Light on all enemies.
► Herculean Strike: Inflicts a medium amount of Physical damage on all enemies.
► Masukunda: (Decreases all enemies' Agility by 25%. (1 turn)
► Makajam: (40% chance of inflicting the Silence ailment on one target. (2 turns)
★ Hero Complex: (Damage dealt to ally is tranferred to the caster.)
SUPPORT SKILLS
► Hama Amp: Light-based attacks are 1.5 times more effective.
► Evade Dark: Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones
► Regenerate: 5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wo.unds.)
[Ao] (picture)
LVL MAX (4) | THE STRENGTH
Fire | Lightning | Earth | Water | Ice | Wind | Dark | Light | Physical | Mind |
- | - | - | - | - | - | Wk | Str | - | Weak |
COMBAT SKILLS
► Kouha: Inflicts a small amount of Light damage on one enemy.
► Matarukaja: Increases all allies' Attack by 25%. (1 turn)
► Media: Recovers a small amount of HP to all allies.
► Cell Breaker: Inflicts a small amount of Physical damage with a 10% chance of Exhaustion on one enemy.
► Mahama: 20% chance of instant KO from the power of Light on all enemies.
► Herculean Strike: Inflicts a medium amount of Physical damage on all enemies.
► Masukunda: (Decreases all enemies' Agility by 25%. (1 turn)
► Makajam: (40% chance of inflicting the Silence ailment on one target. (2 turns)
★ Hero Complex: (Damage dealt to ally is tranferred to the caster.)
SUPPORT SKILLS
► Hama Amp: Light-based attacks are 1.5 times more effective.
► Evade Dark: Doubles evasion against Dark attacks (the damage dealing ones, not the instant KO ones
► Regenerate: 5% total HP is restored at every turn (healing out of a battle takes about 6 hours for normal wo.unds.)
MELODIES OF LIFE ABILITIES
SANTA CLAUS: Sora gained an ability called Santa Claus that not only changes his clothes but also gives him other lesser abilities.
► All-Knowing List: Effects varies whether the target is on the good or naughty list.
► The Toy Bag: Unlocks a magical bag in which virtually anything can be stored.
► Christmas Spirit: Inspires trust in others and spreads a joyful atmosphere around.
► Jingle Bell: Shrinks self to go through chimneys or otherwise tiny passages.
► Coal Lumps: Harmless attack that hurts the target's confidence, pride and motivation.
► Holy Advent: Doubles the effectiveness of this Job on December.
► Security Elf: Summons a Tarutaru-sized security elf to protect the character.
► Letter To Santa: Capability to gift what is written on letters sent to the character.
► Coming To Town: Can fly with a sleigh pulled by at least four Chocobos.
► All-Knowing List: Effects varies whether the target is on the good or naughty list.
► The Toy Bag: Unlocks a magical bag in which virtually anything can be stored.
► Christmas Spirit: Inspires trust in others and spreads a joyful atmosphere around.
► Jingle Bell: Shrinks self to go through chimneys or otherwise tiny passages.
► Coal Lumps: Harmless attack that hurts the target's confidence, pride and motivation.
► Holy Advent: Doubles the effectiveness of this Job on December.
► Security Elf: Summons a Tarutaru-sized security elf to protect the character.
► Letter To Santa: Capability to gift what is written on letters sent to the character.
► Coming To Town: Can fly with a sleigh pulled by at least four Chocobos.
MOCKMURDER ABILITIES
Map-Making: A magical skill gifted to him by Nicholas (Santa/AKA Lucas) that grants Sora the ability to make a map without ever lifting a pen or pencil.
NON-ACTIVE DREAM EATERS
Chef Kyroo: Pyromanger disposition (Named Link)
Cyber Yog: Comet disposition (Named Shika)
Drak Quack: Troublemaker disposition (Named Ed)
Drill Sye: Bumper disposition (Named Al)
Eaglider: Ace disposition (Named Ameri)
Electricorn: Lightning disposition (Named Ikki)
Escarglow: Conjurer disposition (Named Kisa)
Fin Fatale: Grunt disposition (Named Mer)
Fishboné: Raider disposition (Named Cloud)
Halbird: Sky Master disposition (Named Gummi)
Hebby Repp: Hydra disposition (Named Herc)
Iceguin Ace: Wingman disposition (Named Goof)
Jestabocky: Flake disposition (Named Allen)
KO Kabuto: Bodyguard disposition (Named Ax)
Lord Kyroo: Selfless Ruler disposition (Named Mini)
Majik Lapin: Accomplice disposition (Named Lav)
Me Me Bunny: Space Invader disposition (Named Alm)
Pricklemane: Intellectual disposition (Named Russ)
Ryu Dragon: Bahamut disposition (Named Shu)
Tatsu Blaze: Go-getter disposition (Named Ven)
Tatsu Steed: Tactician disposition (Named Ku)
Thunderaffe: Blue Streak disposition (Named Rox)
Toximander: Bane disposition (Named Val)
Frootz Cat: Sweetheart disposition (Named Kai)
Meowjesty: Magician disposition (Named Key)
Sudo Neku: Twister disposition (Named Neku)
Necho Cat: Multi-talent disposition (Named Nami)
Zolephant: Fighter dispostion (Named Tarz)
Wheeflower: Spell Slinger disposition (Named Dona)
Tama Sheep: Snooze Maker disposition (Named Rits)
Yoggy Ram: Jumper disposition (Named Nic)
Komory Bat: Rescuer disposition (Named Kira)
Sir Kyroo: Paladin disposition (Named Minty)
Peepsta Hoo: Scout disposition (Named Ake)
Ghostabocky: Split disposition (Named Jun)
Juggle Pup: Prestidigitator disposition (Named Tatsu)
Staggerceps: Heavy Hitter disposition (Named Ras)
Flowbermeow: Whiskers disposition (Named Kura)
Cera Terra: Demolisher disposition (Named Ai)
Skelterwild: Barbarian disposition (Named Vani)
Ducky Goose: Hard Worker disposition (Named Tier)
Aura Lion: Lionheart disposition (Named Shido)
Keeba Tiger: Conqueror disposition (Named Venti)
Ursa Circus: Knucklehead disposition (Named Fi)
Kab Kannon: Bodyguard disposition (Named Cho)
R & R Seal: Show-Off disposition (Named Kei)
Catanuki: Teakettle disposition (Named Ko)
Beatalike: Passionate disposition (Named Beat)
Tubguin Ace: Hot Springs (Named Ren)
Cyber Yog: Comet disposition (Named Shika)
Drak Quack: Troublemaker disposition (Named Ed)
Drill Sye: Bumper disposition (Named Al)
Eaglider: Ace disposition (Named Ameri)
Electricorn: Lightning disposition (Named Ikki)
Escarglow: Conjurer disposition (Named Kisa)
Fin Fatale: Grunt disposition (Named Mer)
Fishboné: Raider disposition (Named Cloud)
Halbird: Sky Master disposition (Named Gummi)
Hebby Repp: Hydra disposition (Named Herc)
Iceguin Ace: Wingman disposition (Named Goof)
Jestabocky: Flake disposition (Named Allen)
KO Kabuto: Bodyguard disposition (Named Ax)
Lord Kyroo: Selfless Ruler disposition (Named Mini)
Majik Lapin: Accomplice disposition (Named Lav)
Me Me Bunny: Space Invader disposition (Named Alm)
Pricklemane: Intellectual disposition (Named Russ)
Ryu Dragon: Bahamut disposition (Named Shu)
Tatsu Blaze: Go-getter disposition (Named Ven)
Tatsu Steed: Tactician disposition (Named Ku)
Thunderaffe: Blue Streak disposition (Named Rox)
Toximander: Bane disposition (Named Val)
Frootz Cat: Sweetheart disposition (Named Kai)
Meowjesty: Magician disposition (Named Key)
Sudo Neku: Twister disposition (Named Neku)
Necho Cat: Multi-talent disposition (Named Nami)
Zolephant: Fighter dispostion (Named Tarz)
Wheeflower: Spell Slinger disposition (Named Dona)
Tama Sheep: Snooze Maker disposition (Named Rits)
Yoggy Ram: Jumper disposition (Named Nic)
Komory Bat: Rescuer disposition (Named Kira)
Sir Kyroo: Paladin disposition (Named Minty)
Peepsta Hoo: Scout disposition (Named Ake)
Ghostabocky: Split disposition (Named Jun)
Juggle Pup: Prestidigitator disposition (Named Tatsu)
Staggerceps: Heavy Hitter disposition (Named Ras)
Flowbermeow: Whiskers disposition (Named Kura)
Cera Terra: Demolisher disposition (Named Ai)
Skelterwild: Barbarian disposition (Named Vani)
Ducky Goose: Hard Worker disposition (Named Tier)
Aura Lion: Lionheart disposition (Named Shido)
Keeba Tiger: Conqueror disposition (Named Venti)
Ursa Circus: Knucklehead disposition (Named Fi)
Kab Kannon: Bodyguard disposition (Named Cho)
R & R Seal: Show-Off disposition (Named Kei)
Catanuki: Teakettle disposition (Named Ko)
Beatalike: Passionate disposition (Named Beat)
Tubguin Ace: Hot Springs (Named Ren)